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Resume

Work
Experience

January 2023

 - Present

Junior Game Developer | Gameshastra

• Successfully managed and optimized the development and launch of Spin and Roll and Song Beat, addressing gameplay mechanics and ensuring a seamless and enjoyable gaming experience for players.

• Partnered with the Publishing Manager to develop a new monetization strategy, leading to an increase in

average revenue per user.

• Supervised and interns on different aspects of the game development process such as programming, design, testing, and project management.

March 2022 - December 2022

Game Developer | Rendered Ideas

  • Contributed to developing four successful mobile games Jungle Adventure and Air Force, resulting in over 10 million downloads.

  • Planned and implemented porting of games from Android to HTML using GWT in Android Studio which reduced development time by 20 percent.

  • Utilized agile methodologies, to drive efficient product development cycles and iterate on features based on user feedback.

August 2021 - February 2022

Game Developer Intern | Xansr

  • Optimized and implemented key features for the HTML version of Temple Run 2 on Poki, resulting in improved performance and player satisfaction.

  • Worked closely with the game designer to ideate and create seven prototypes of hyper-casual games, exploring innovative gameplay concepts and market potential. 

  • Successfully developed a multiplayer colouring game using Unity, implementing enhancements to improve gameplay mechanics.

February 2021- June 2021

Unreal Developer Intern | CDC

  • Built 3D environments for Virtual Production and maintained Artificial Intelligence Systems for crowds.

  • Created 5+ product launches for brands like Pringles, Sintex, and more.

Education
& Certification

May 2021

K.J. Somaiya College of Engineering

  • Designed the User Interface for the application.

  • Wrote scripts for the user to interact with the 3-D models and obtain the desired results for the experiments.

  • Implemented Augmented Reality using ARCore in Unity.

July 2021 -February 2022

Full Stack Game Developer | Outscal

  • Worked on practical implementations of Data Structures, Algorithms, and Object-Oriented Programming. 

  • Created Battle Tank 3D Game with MVC, Singleton, and Observer Design Patterns in Unity. 

  • Created a 2D Platformer Game with fully customized level win conditions in Unity and several other 2D games like Snake 2D, Flappy Bird, and more.

Skills
& Expertise

  • Game Engine: Unity 3D, Unreal Engine, libGDX
    Data Structures and Algorithms: C, C++, C#, Lua

  • Version Control: Git, JIRA

  • Backend: Firebase, Photon

  • Video Editing: Premiere Pro, After Effects, 

  • Graphic Design: Photoshop

  • 3D Software: Blender

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