Resume
Work
Experience
January 2023
- Present
Junior Game Developer | Gameshastra
• Successfully managed and optimized the development and launch of Spin and Roll and Song Beat, addressing gameplay mechanics and ensuring a seamless and enjoyable gaming experience for players.
• Partnered with the Publishing Manager to develop a new monetization strategy, leading to an increase in
average revenue per user.
• Supervised and interns on different aspects of the game development process such as programming, design, testing, and project management.
March 2022 - December 2022
Game Developer | Rendered Ideas
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Contributed to developing four successful mobile games Jungle Adventure and Air Force, resulting in over 10 million downloads.
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Planned and implemented porting of games from Android to HTML using GWT in Android Studio which reduced development time by 20 percent.
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Utilized agile methodologies, to drive efficient product development cycles and iterate on features based on user feedback.
August 2021 - February 2022
Game Developer Intern | Xansr
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Optimized and implemented key features for the HTML version of Temple Run 2 on Poki, resulting in improved performance and player satisfaction.
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Worked closely with the game designer to ideate and create seven prototypes of hyper-casual games, exploring innovative gameplay concepts and market potential.
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Successfully developed a multiplayer colouring game using Unity, implementing enhancements to improve gameplay mechanics.
February 2021- June 2021
Unreal Developer Intern | CDC
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Built 3D environments for Virtual Production and maintained Artificial Intelligence Systems for crowds.
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Created 5+ product launches for brands like Pringles, Sintex, and more.
Education
& Certification
May 2021
K.J. Somaiya College of Engineering
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Designed the User Interface for the application.
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Wrote scripts for the user to interact with the 3-D models and obtain the desired results for the experiments.
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Implemented Augmented Reality using ARCore in Unity.
July 2021 -February 2022
Full Stack Game Developer | Outscal
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Worked on practical implementations of Data Structures, Algorithms, and Object-Oriented Programming.
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Created Battle Tank 3D Game with MVC, Singleton, and Observer Design Patterns in Unity.
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Created a 2D Platformer Game with fully customized level win conditions in Unity and several other 2D games like Snake 2D, Flappy Bird, and more.
Skills
& Expertise
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Game Engine: Unity 3D, Unreal Engine, libGDX
Data Structures and Algorithms: C, C++, C#, Lua -
Version Control: Git, JIRA
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Backend: Firebase, Photon
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Video Editing: Premiere Pro, After Effects,
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Graphic Design: Photoshop
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3D Software: Blender